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Beach City Renovation Project

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Re: Beach City Renovation Project

Postby AshasekayiRa ID:Ashaseka » Wed Feb 23, 2011 7:08 am

I wouldn't mind helping with Blender and Photoshop classes.
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Re: Beach City Renovation Project

Postby jamt ID:jamt » Wed Feb 23, 2011 8:38 am

Hi!!! Ohhh like it very much, I could do a few and learn a lot more! :P Have to keep me out of trouble some how! Even how to play in arcadia, using the boats, etc.! Someone could teach me golf, hmm my twin Pierre, or Borneo! hugs T :twisted: rouble
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Re: Beach City Renovation Project

Postby ynaga ID:ynaga » Wed Feb 23, 2011 10:50 am

I have to make it easier to use.
For now, talk Kou at NL16 "Kou help". She, an interpreter bot, will tell you some.
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Re: Beach City Renovation Project

Postby Intox ID:Intox » Thu Mar 03, 2011 7:46 am

hi everyone,

my block (NL8) is ready for upload

the .BLD and .B2C files are in : Game \ Objects \ Mydata \ AR_BeachCity \ Block_Data \ Block_NL8

my assets are in : Game \ Objects \ Mydata \ AR_BeachCityPyramid

is that ok ?

now, what is the next step to upload the block ?

thanks for your help
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Re: Beach City Renovation Project

Postby DavyRocket ID:DavyRock » Thu Mar 03, 2011 10:07 am

Hi Intox, all textures, and geometery has to be in the same folder as the bld file. They can be in sub folder, just make sure the textures are in the same folder that the objects are in.

So it would be like this" MyData\AR_BeachCity\Block_Data\Block_NL8\AR_BeachCityPyramid"

Otherwise when you export the b2c file, it will not include the objects/texture with no warning.
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Re: Beach City Renovation Project

Postby DanielRavenNest ID:DanielRa » Thu Mar 03, 2011 12:34 pm

When you are ready, use the "Upload b2c" function on your developer account page for that block. Then the city owner (in this case Avatar Reality/Soeda) will get the file and can merge it into the rest of the Beach City files as an imported "Layer". Then it will be included in the next city update, whenever that is, for players to download.
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Re: Beach City Renovation Project

Postby Intox ID:Intox » Thu Mar 03, 2011 1:15 pm

Daniel thank you for the info, I am not arrived at this point now.

Thank you to Davy too, but I have a problem to put my asset folder in the same folder as the .BLD file.
I've try to copy the folder, but that does not work.
I've try to use the Asset browser in Block editor (drag and drop the folder containing my assets), and after I have replace all the old path of the .Lyr file by the new path, but that does not work too.

when I open the block I have this message :

[ 1] [Engine] CGF Loading Failed: Objects/MyData/AR_BeachCityPyramid/BLN8Colona/BNL8Colona.cgf Object="BNL8Colona8" [Object: BNL8Colona8]

in this message the path points always to the old path.

I don't know what to do now, I would not like to have to rebuild all the block.

what can I do ?
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Re: Beach City Renovation Project

Postby Intox ID:Intox » Fri Mar 04, 2011 9:33 am

at this point I have done the following steps :

1 - open my block in the block editor
2 - open the Select objects panel ( View -> Open View Pane -> Select objects)
3 - select all my assets one by one and in the rollupbar -> Brush params
I have replaced the old geometry file (in the old folder) by the new geometry file ( in the new folder)
4 - save the .BLD
5 - Export to .B2C

I was lucky to not have too many assets.
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Re: Beach City Renovation Project

Postby Banu ID:Banu » Fri Mar 04, 2011 2:38 pm

Hello, I understand you are temporarily leasing blocks for development free? I would like to make a garage. Eventually offering cars and motorcycles as well as upgrades and customization.
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Re: Beach City Renovation Project

Postby hirasawatei ID:hirasawa » Wed Mar 09, 2011 5:26 am

I want block.
give me one block please.
thank you
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