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Non-working animal entities to be deleted

In this section, we'll post announcements for Editor features to be deprecated, prior to our regular releases.

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Non-working animal entities to be deleted

Postby rosh ID:rosh » Thu Oct 21, 2010 12:23 pm

The following .ent files will be removed on the next release, since they are not working due to lack of a corresponding lua script.

    * Game/Entities/Common/Crabs.ent
    * Game/Entities/Common/Frogs.ent
    * Game/Entities/Common/Turtles.ent
    * Game/Entities/AR/Common/animals/sealife/Fish_fresh.ent
    * Game/Entities/Birds.ent (ARBird.ent can be used instead)

Also posted on the wiki: http://create.bluemars.com/wiki/index.p ... be_deleted
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Re: Non-working animal entities to be deleted

Postby VR Hacks » Sun Oct 24, 2010 5:58 pm

I have been using Scripts/Entities/Boids/AR/Seaturtle.lua for both my sea turtles & manta rays (and am just changing the .chr file). Should I use something different? Or will these remain?
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Re: Non-working animal entities to be deleted

Postby rosh ID:rosh » Mon Oct 25, 2010 5:33 pm

Yes, the sea turtle and manta ray will remain.
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Re: Non-working animal entities to be deleted

Postby VR Hacks » Mon Oct 25, 2010 7:24 pm

Perfect! Thanks! :-)
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Re: Non-working animal entities to be deleted

Postby DavyRocket ID:DavyRock » Wed Oct 27, 2010 1:49 pm

The insect "flies" under particle systems does not work either. In the user client anyways. Works fine in the editor, and the dev client.
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Re: Non-working animal entities to be deleted

Postby NAIMA ID:NAIMA » Sat Dec 04, 2010 2:02 am

rosh ID:rosh wrote:The following .ent files will be removed on the next release, since they are not working due to lack of a corresponding lua script.

    * Game/Entities/Common/Crabs.ent
    * Game/Entities/Common/Frogs.ent
    * Game/Entities/Common/Turtles.ent
    * Game/Entities/AR/Common/animals/sealife/Fish_fresh.ent
    * Game/Entities/Birds.ent (ARBird.ent can be used instead)

Also posted on the wiki: http://create.bluemars.com/wiki/index.p ... be_deleted


Please do not remove the turtles , they work fine for me ...
als fishes whats about frish fresh difference I dunno ....
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Re: Non-working animal entities to be deleted

Postby rosh ID:rosh » Tue Dec 07, 2010 6:12 pm

NAIMA ID:NAIMA wrote:Please do not remove the turtles , they work fine for me ...
als fishes whats about frish fresh difference I dunno ....


The turtles will remain as Boids/AR/Seaturtle and Boids/AR/ARTortoise.
Also, we will keep the old scripts for backward compatibility, so old entities that were already created should work without any problems.
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