ARWatchTogether

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Contents

Overview

The ARWatchTogether broadcasts specified URLs via network by using the Dynamic Object mechanism.

Image:ARWatchTogether_entity.jpg

In the City Editor, drag the ARWatchTotether entity into the level. Use the FlowGraph setup to activate the URL input user interface.

Properties

Please do not change these properties until further announcement.

Image:ARWatchTogether_props.jpg

Map
File path to the Flash file(swf/gfx) which will be used to input URL from YouTube.

Please do not change this value.

syncPeriod
Controls timing of broadcasting in milliseconds.

Please do not change this value. Decreasing this value will cause major network issues!

Setup ARWatchTogether in CityEditor

Image:ARWatchTogether_scene.jpg

Image:ARWatchTogether_fg.jpg

FlowGraph Input

Activate
Invoke Flash UI which is specified at Model property, then waits until a proper URL is entered.

FlowGraph Output

Play
Triggered when a proper URL is entered from the Flash UI and sends that URL string.
Stop
Triggered when a URL is received from another player.
FailedToGetOwner
Owned

Please note that the Dynamic Object mechanism gives control to only one player per scene. Therefore, sometimes "Activate" will fail due to the fact that control had been taken over by another player. When "Activate" is triggered in the FlowGraph input, the output will indicate whether you have successfully taken control of the Dynamic Object.

Script

coming soon.
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