Blue Mars Developer Toolkit Release Notes October 29 2010

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Contents

Version 0.70.11402.0

Download links

Developer Toolkit

  • Latest Blue Mars City Developer Toolkit: is in "warm standby" state.


Previous Developer Toolkit Patches


User Client

  • Latest Blue Mars User Client. is in "warm standby" state.


Plugins


Other Tools



Changes/Fixes since the 0.0.10521.0 (August 26, 2010) build

General Updates

  • Installation of multiple instances of the Developer Tools and Client is now possible.
    • Launch the installer from the command line with the /QA switch, and it will do the following:
      • Does not remove existing installation.
      • Does not overwrite or create new shortcuts.
      • Does not overwrite or create "remove programs" control panel entry.
      • Installation directory defaults to "%PROGRAMFILES%\Blue Mars City Developer Tools <version>".



All Editors



All Content Editors (Item/Cloth/Body/Shop/Furniture)

  • Icon size changed to 512 x 512
  • Added documentation on camera controls: "How to navgate in the Editor" in wiki pages
  • Added "Select none" to "Edit" menu group
  • Fixed a bug in "Select Object" dialog window which prevented deselection of objects from the main editor window



Editor Updates

City Editor

  • To help you organize your assets, when you create a new City using File > New, the following folders are automatically created in your local drive under Game/Levels/<Company Code>/<Company Code>_<City Data Path>:
    • B2C
    • BLD
    • Blocks
    • Blocks/_DO_NOT_STORE_YOUR_DATA_HERE_
    • Entities
    • Layers
    • Libs
    • Libs/Config
    • Libs/Particles
    • Libs/UI
    • Materials
    • Objects
    • Scripts
    • Scripts/Entities
    • Sounds
    • Textures
    • If a Common folder doesn't exist, then the following folders will also be created:
      • Common
      • Common/Entities
      • Common/Libs
      • Common/Libs/Config
      • Common/Libs/EntityArchetypes
      • Common/Libs/Particles
      • Common/Libs/UI
      • Common/Materials
      • Common/Objects
      • Common/Scripts
      • Common/Scripts/Entities
    • Added BlurMars > Tools > CreateCityFolders command, which creates the above folders in your local drive.


  • You can now rename folders in the Asset Browser.
    • To rename a folder, right-click on a folder in the Asset Browser and select Rename folder.
    • After renaming the folder, the Asset Browser resolves the file path dependency automatically.


FlowGraph

  • Entity:MaterialLayer Component node enabled
    • allows developers to enable/disable an entity's wet or frozen layer


Lua API

  • New Avatar API to enable/disable user navigation
    • EnableClickMove - enable/disable user navigation via mouse click
    • EnableMove - enable/disable user navigation via mouse click and keyboard



Block Editor

  • You can now rename folders in the Asset Browser.
    • To rename a folder, right-click on a folder in the Asset Browser and select Rename folder.
    • After renaming the folder, the Asset Browser resolves the file path dependency automatically.



Shop Editor

  • Fixed a bug which selects all objects after saving a scene



Body Editor

  • Fixed flipped uv coordinates on the backside of the billboard



Furniture Editor

  • Disabled "Interior" type of assembled items, now implemented as in "Interior Editor", tab "Apartment"
  • Can use AR_Fur shader on your furnitures.



Item Editor



Cloth Editor

  • New cages
    • Long Male Coat
    • Helmet
    • Backpack
    • BodyAccessory
  • Update cages
    • FullBodySuits ( covered head part )


Animation Editor

  • Fixed flipped uv coordinates on the backside of the billboard




Interior Editor

  • Released



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