Blue Mars Developer Toolkit Release Notes October 29 2010
From Blue Mars Developer Guidebook
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Version 0.70.11402.0
Download links
Developer Toolkit
- Latest Blue Mars City Developer Toolkit: Includes all Blue Mars Sandbox Editors, and Blue Mars Client for Developers. Version 0.99.0.46 (509MB)
- Developer Toolkit Patch: Patch from version 0.99.0.40 to 0.99.0.46 (1.75MB)
- Latest City Developer Sample Data: January 25, 2011 (653MB)
Previous Developer Toolkit Patches
- Developer Toolkit Patch: Patch from version 0.93.0.18 to 0.99.0.40 (12.7MB)
- Developer Toolkit Patch: Patch from version 0.92.14448.0 to 0.93.0.18 (28.3MB)
- Developer Toolkit Patch: Patch from version 0.91.14409.0 to 0.92.14448.0 (524KB)
- Developer Toolkit Patch: Patch from version 0.90.13928.0 to 0.91.14409.0 (12.18MB)
- Developer Toolkit Patch: Patch from version 0.88.13642.0 to 0.90.13928.0 (1.08MB)
- Developer Toolkit Patch: Patch from version 0.87.13327.0 to 0.88.13642.0 (1.08MB)
- Developer Toolkit Patch: Patch from version 0.86.12600.0 to 0.87.13327.0 (3.36MB)
- Developer Toolkit Patch: Patch from version 0.83.12364.0 to 0.86.12600.0 (23.1MB)
- Developer Toolkit Patch: Patch from version 0.80.12078.0 to 0.83.12364.0 (10.1MB)
- Developer Toolkit Patch: Patch from version 0.70.11402.0 to 0.80.12078.0 (34MB)
- Developer Toolkit Patch: Patch from version 0.0.11173.0 to 0.70.11402.0 (74MB)
- Developer Toolkit Patch: Patch from version 0.0.11022.0 to 0.0.11173.0 (3MB)
- Developer Toolkit Patch: Patch from version 0.0.10521.0 to 0.0.11022.0 (14.3MB)
User Client
- Latest Blue Mars User Client. download
Plugins
- ColladaMax/Maya Plugin: Export items from Max/Maya to Blue Mars (OpenCOLLADA).
- CryEngine2 3ds Max Plugin: Export items from Max to Blue Mars.
- Adobe Photoshop CryTIF Plugin: Convert images to the CryTek TIFF format for Blue Mars.
Other Tools
Changes/Fixes since the 0.0.10521.0 (August 26, 2010) build
General Updates
- Installation of multiple instances of the Developer Tools and Client is now possible.
- Launch the installer from the command line with the /QA switch, and it will do the following:
- Does not remove existing installation.
- Does not overwrite or create new shortcuts.
- Does not overwrite or create "remove programs" control panel entry.
- Installation directory defaults to "%PROGRAMFILES%\Blue Mars City Developer Tools <version>".
- Launch the installer from the command line with the /QA switch, and it will do the following:
All Editors
All Content Editors (Item/Cloth/Body/Shop/Furniture)
- Icon size changed to 512 x 512
- Added documentation on camera controls: "How to navgate in the Editor" in wiki pages
- Added "Select none" to "Edit" menu group
- Fixed a bug in "Select Object" dialog window which prevented deselection of objects from the main editor window
Editor Updates
City Editor
- To help you organize your assets, when you create a new City using File > New, the following folders are automatically created in your local drive under Game/Levels/<Company Code>/<Company Code>_<City Data Path>:
- B2C
- BLD
- Blocks
- Blocks/_DO_NOT_STORE_YOUR_DATA_HERE_
- Entities
- Layers
- Libs
- Libs/Config
- Libs/Particles
- Libs/UI
- Materials
- Objects
- Scripts
- Scripts/Entities
- Sounds
- Textures
- If a Common folder doesn't exist, then the following folders will also be created:
- Common
- Common/Entities
- Common/Libs
- Common/Libs/Config
- Common/Libs/EntityArchetypes
- Common/Libs/Particles
- Common/Libs/UI
- Common/Materials
- Common/Objects
- Common/Scripts
- Common/Scripts/Entities
- Added BlurMars > Tools > CreateCityFolders command, which creates the above folders in your local drive.
- You can now rename folders in the Asset Browser.
- To rename a folder, right-click on a folder in the Asset Browser and select Rename folder.
- After renaming the folder, the Asset Browser resolves the file path dependency automatically.
FlowGraph
- Entity:MaterialLayer Component node enabled
- allows developers to enable/disable an entity's wet or frozen layer
Lua API
- New Avatar API to enable/disable user navigation
- EnableClickMove - enable/disable user navigation via mouse click
- EnableMove - enable/disable user navigation via mouse click and keyboard
Block Editor
- You can now rename folders in the Asset Browser.
- To rename a folder, right-click on a folder in the Asset Browser and select Rename folder.
- After renaming the folder, the Asset Browser resolves the file path dependency automatically.
Shop Editor
- Fixed a bug which selects all objects after saving a scene
Body Editor
- Fixed flipped uv coordinates on the backside of the billboard
Furniture Editor
- Disabled "Interior" type of assembled items, now implemented as in "Interior Editor", tab "Apartment"
- Can use AR_Fur shader on your furnitures.
Item Editor
Cloth Editor
- New cages
- Long Male Coat
- Helmet
- Backpack
- BodyAccessory
- Update cages
- FullBodySuits ( covered head part )
Animation Editor
- Fixed flipped uv coordinates on the backside of the billboard
Interior Editor
- Released
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