Blue Mars Editors vs. CryEngine2 Sandbox

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Overview:

With this document we want to give developers coming from the Crysis modding scene a short overview of the differences between the Sandbox editor and our Blue Mars editors.

  Blue Mars City Editor Blue Mars Block Editor Crysis Sandbox
64Bit Support TBD TBD FULL
AI Debugger  -  - FULL
Animation Graph  -  - FULL
Asset Editor  -  - FULL
Character Editor  -  - FULL
DataBase View FULL Limited FULL
Dialog Editor  -  - FULL
Facial Editor  -  - FULL
Flow Graph Very Limited Very Limited FULL
Front FULL FULL FULL
Left FULL FULL FULL
Map FULL FULL FULL
Material Editor FULL Limited FULL
ModelPreview  -  - FULL
Perspective FULL FULL FULL
RAM Compiler  -  - FULL
Select Objects FULL FULL FULL
Smart Objects Editor  -  - FULL
Terrain Editor FULL Limited FULL
Terrain Texture Layers FULL  - FULL
Time Of Day FULL  - FULL
Top FULL FULL FULL
Track View FULL FULL FULL
Z View FULL FULL FULL


Scripting in Blue Mars

Currently we only support scripting using the Lua API. As stated in the table above, we also have limited support for Flow Graph.

Legal reminder:

Remember, all the content you upload to Blue Mars must be your own original creations, free content, or the sample content included in the Blue Mars SDK. Copyrighted content from Crytek or others is not allowed in Blue Mars. We respect their copyright and their IP.

Final thoughts

Note that this page may change considerably in the future as we implement more functionality to our tools.

Problems with this wiki page? Contact us either by: Support Email or Support Ticket System

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