Blue Mars Game Programming
From Blue Mars Developer Guidebook
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Game Programming |
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- Overview
- Lua
- Blue Mars Lua API
- ActionMap Manager
- AI
- ARVirtualWorld, including Time Of Day
- Boids
- Cameras
- CryAction
- Dynamic Object
- Dynamic Texture
- Entity
- Game Tokens
- Inventory
- Material Effects
- Movie
- Multiplayer Minigame API (low level API: Multiplayer, not recommended)
- Particles
- Physics
- Script
- Sound
- System
- User Interface - Flash in Blue Mars
- Utilities
- Vehicle
- Web Overview
- XMLtoLua
- Ways to access Avatar Data such as Name and ClientID
- Minigame & Entity script examples
- See the Script Center for a Basic Script example, code snippets and developer-contributed usable scripts
- Bowling - highlights features of an in-city game, including spectators
- Golf - a complete walk-through of the game script (note the setting is less typical; it takes place in a separate level which does not rely on standard avatar sync'ing/navigation)
- Multiplayer Golf - demonstrates use of the Multiplayer Minigame API
- High Score Server - submit/request data to/from an external database
- Molecule Viewer - request data from an external database
- TicTacToe - demonstrates use of the Dynamic Object framework
