Console/Lua

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Debugger

You can bring up the Lua debugger using the console, either immediately:

lua_debugger_show
brings up the CryEngine lua debugger

Equivalently, you can explicitly bring up the debugger with the Lua function System.ShowDebugger.

You can also specify when the debugger should be automatically invoked, by setting a console variable:

lua_debugger
Enables the CryEngine Lua debugger


Misc

lua_dump_state
lua_stackonmalloc
type: int
current: 0
help:
lua_StopOnError
type: int
current: 0
help: Stops on error.
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