Console/Particles

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Console commands and variables for particles.
Command: e_list_particles 
script: 
help: writes all effects used and counts to TestResults/particle_list.csv

variable: e_particles 
type: int
current: 1
help: Activates drawing of particles

variable: e_particles_debug 
type: int
current: 0
help: Particle debug flags:
 1 = show basic stats
 f+ = show fill rate stats
 r+ = show reuse/reject stats
 b+ = draw bounding boxes and labels
 s+ = log emitter and particle counts by effect (for 1 frame)
 e+ = log particle system timing info (for 1 frame)
 t+ = log particle texture usage
 z+ = freeze particle system

variable: e_particles_lights 
type: int
current: 1
help: Allows to have simpe light source attached to every article

variable: e_particles_lod 
type: float
current: 1
help: Multiplier to particle count

variable: e_particles_max_screen_fill 
type: float
current: 128
help: Max screen-fulls of particles to draw

variable: e_particles_min_draw_pixels 
type: float
current: 1
help: Pixel size cutoff for rendering particles -- fade out earlier

variable: e_particles_object_collisions 
type: int
current: 1
help: Enable particle/object collisions for SimpleCollision

variable: e_particles_preload 
type: int
current: 1
help: Enable preloading of all particle effects at the begining

variable: e_particles_quality 
type: int
current: 4
help: Current particles detail quality

variable: e_particles_receive_shadows 
type: int
current: 0
help: Enable shadow maps receiving for particles

variable: e_particles_thread 
type: int
current: 1
help: Enable particle threading
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