Console/Quality

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Console variables and commands for quality.
variable: q_Renderer 
type: int
current: 2
help: Defines the quality of Renderer
Usage: q_Renderer 0=low/1=med/2=high/3=very high (default)

variable: q_ShaderFX 
type: int
current: 2
help: Defines the shader quality of FX
Usage: q_ShaderFX 0=low/1=med/2=high/3=very high (default)

variable: q_ShaderGeneral 
type: int
current: 2
help: Defines the shader quality of General
Usage: q_ShaderGeneral 0=low/1=med/2=high/3=very high (default)

variable: q_ShaderGlass 
type: int
current: 2
help: Defines the shader quality of Glass
Usage: q_ShaderGlass 0=low/1=med/2=high/3=very high (default)

variable: q_ShaderHDR 
type: int
current: 2
help: Defines the shader quality of HDR
Usage: q_ShaderHDR 0=low/1=med/2=high/3=very high (default)

variable: q_ShaderIce 
type: int
current: 2
help: Defines the shader quality of Ice
Usage: q_ShaderIce 0=low/1=med/2=high/3=very high (default)

variable: q_ShaderMetal 
type: int
current: 2
help: Defines the shader quality of Metal
Usage: q_ShaderMetal 0=low/1=med/2=high/3=very high (default)

variable: q_ShaderPostProcess 
type: int
current: 2
help: Defines the shader quality of PostProcess
Usage: q_ShaderPostProcess 0=low/1=med/2=high/3=very high (default)

variable: q_ShaderShadow 
type: int
current: 2
help: Defines the shader quality of Shadow
Usage: q_ShaderShadow 0=low/1=med/2=high/3=very high (default)

variable: q_ShaderSky 
type: int
current: 2
help: Defines the shader quality of Sky
Usage: q_ShaderSky 0=low/1=med/2=high/3=very high (default)

variable: q_ShaderTerrain 
type: int
current: 2
help: Defines the shader quality of Terrain
Usage: q_ShaderTerrain 0=low/1=med/2=high/3=very high (default)

variable: q_ShaderVegetation 
type: int
current: 2
help: Defines the shader quality of Vegetation
Usage: q_ShaderVegetation 0=low/1=med/2=high/3=very high (default)

variable: q_ShaderWater 
type: int
current: 0
help: Defines the shader quality of Water
Usage: q_ShaderWater 0=low/1=med/2=high/3=very high (default)
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