Creating an Interior in Max
From Blue Mars Developer Guidebook
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The geometry of your interior consists of floors, walls, ceilings, and doors. It's really that simple. I'll refer to those as types of geometry.
Each type of geometry needs to be exported as separate objects, all must be physicalized and all must be water tight. (By watertight I mean if you poured water inside of a wall it wouldn't leak out because there is no bottom or backside).
Depending on your needs (whether you want to reuse walls etc...) you may either export all of the walls together as a single mesh, and same with floors and ceilings. Or you may wish to export each wall as a separate object. Either way will work.
There are a few important notes here. The surface of the floor which we will be placing furniture on must face straight up (floors should be flat and horizontal in other words).
Samples
- Single Family Home - This first sample is the source max file (Max 2010) for the Setting up a single family home in the Block Editor tutorial.
- File:BeachHouseMax.zip
- Note to access textures you will also need to install File:AR BeachHouseSample.zip.
- Apartment - This second example contains the source max file (Max 2008) for the Setting up an Apartment in the Block Editor tutorial.
- File:ApartmentMax.zip
- Note this file also contains all of the currently available furniture items for the sample apartment.


