How to convert an animation from Collada (.dae) to .dba
From Blue Mars Developer Guidebook
Animations in the game must be in the .dba format. Our conversion tools can take an exported Collada (.dae) animation from either Maya or Max and convert it into a .dba format. Once you have exported the animation, run these commands (example animation file is anim.dae):
bmConvertAnim.exe -baseModel Male00 anim.caf
This will delete the .caf file once the .dba has been created. You can then open that in the Character Editor to see how it will look in game.