Lua Debugging

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Logging

You can log diagnostic text to the console and/or log file (Editor.log if you're running in the Sandbox Editor, otherwise Game.log), by inserting logging functions in your script.

Logging functions are available in:

Set the log verbosity using the console log variables or with the ARDebug function in Avatar Reality Lua Utilities.

Here are the console logging variables and description of the logging levels:

Debugger

CryEngine includes a Lua debugger to assist in script development.

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