Developer titles and roles

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Contents

Summary

Congratulations on becoming a Blue Mars developer! As a next step, you should take a moment to think about what type of developer you would like to be here (at least for starters). Are you good at designing and creating items and would like to show off or sell your creations in-world? Or do you envision creating and running your very own City, complete with entertainment, real estate, and shopping?

In Blue Mars, you have various levels of roles you can take on as a developer depending on your goals and ambitions. The table below shows a general overview of the four types of developers--Content Creator, Shop Owner, Block Developer, and City Developer--, the roles that they play, and the knowledge/skills that are recommended for each role. In terms of development complexity (that is, the amount of things you need to create and manage), the simplest is the Content Creator, with increased roles and responsibilities as you move up the table, with the City Developer playing the most roles and having the most control over their in-world environment.

Please note that this is only meant to be a general guide to the various developer roles. How much you develop your Shops, Blocks, or Cities is entirely up to you, and depending on your involvement you may have more or less of the roles described below, which may require more or less of the skills listed in the table. You may also choose to share these roles and responsibilities with other developers, combining your various expertise to create and operate your City.

Titles Roles Prerequisites
City Developer
(City Owner)
Build a City General knowledge of City Editor / General knowledge of real time game creation / Knowledge of technical limitations of CryEngine2 / Knowledge of technical limitations of Blue Mars servers / Entity system / Lua scripting / Knowledge of lighting on CryEngine2 / Basic operational knowledge of 3D applications
Establish a community Knowledge of communication methods in Blue Mars / Knowledge of entertainment / Knowledge of asset pipeline in Blue Mars
Aggregate Blocks General knowledge of Block Editor / Knowledge of property pipeline in Blue Mars / Understanding of virtual currency (BLU) / Familiarity with Real Estate Marketplace / Knowledge of how to lease out Blocks to other developers
Act as Block Developer See below
Block Developer
(Block Owner)
Exhibit large scale content General knowledge of Block Editor / General knowledge of Item Editor / Knowledge of Content creation conventions (See also)
Exhibit interactive content General knowledge of Block Editor / General knowledge of Item Editor / Knowledge of FlowGraph and Entity system / Knowledge of Blue Mars performance limitations
Manage real estate business with Shops and Residences Understanding of virtual currency (BLU) / Business in Blue Mars / Property pipeline in Blue Mars / Familiarity with Real Estate Marketplace (leasing Blocks) / Knowledge of how to lease out Shops to Content Creators
Act as Shop Owner See below
Shop Owner Sell created content Understanding of virtual currency (BLU) / Familiarity with doing business in Blue Mars
Decorate Shop interior General knowledge of Shop Editor / Asset pipeline in Blue Mars / Familiarity with Real Estate Marketplace (leasing Shops)
Content Creator

Create content and use by yourself without a Shop

General knowledge of content editors / Knowledge of content creation conventions (See also) / Knowledge of asset pipeline in Blue Mars



City Developer's role

Roles: Build a City, Establish a community, Aggregate Blocks or act as a Block Developer.


Build a City

Establish a community


Aggregate Blocks


Block Developer's role

Role : Exhibit large scale contents and Interactive content, manage the real estate business with Shops and Residences, or act as Shop Owner.


Exhibit large/interactive content

Note: Block Developer's contents will be static as well as interactive. Block Developers can choose to have more objects in Blue Mars than Content Creators.
  • Access City common data.

There are several ways to create interactive objects.

Use CGA
FlowGraph
Entities


Manage real estate

Managing Shops


Managing Residences


Shop Owner's role

Role : Sell created content and Decorate Shop interior


Sell created content

Decorate shop interior



Content Creator's role

Role : Create content and Use by yourself


Note: To sell your content, you need to lease a Shop.

Create content

  • Use any 3D application which can export Collada DAE.
  • Use the Blue Mars Sandbox Editors for content creation.
Create attachments (cloth/accessories/hair).
Create custom body shapes (physique).
Create non-attachable items (furniture/ornament).
Create custom animations (body animation/facial expression).


Use by yourself


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